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- Cardfight!! Vanguard (11)
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Summary
His awkward transition into adulthood still in the making, Chrono is regardless earnest in his pursuits. His hopes are high and his prospects decent, but when the curtains open the scene that plays out is unsettlingly familiar.
Meanwhile, Ibuki isn't greedy, and he certainly isn't too impatient, either, though he knows his half-truths won't do much but buy him time.
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Far away from home, a small group of members of Gear Chronicle have set up camp in the deep and treacherous jungles in the nation of Zoo. Plagued by the heat and dulled by their drawn-out mission, they're stirred into confusion by the sudden appearance of Link Joker; a presence just as inexplicable as their own.
When the silent jungle awakens, an underlying border dispute between the local clans tears up the landscape and as the tropical weather becomes equally lethal and unpredictable, they must simply survive; no matter how displaced and isolated they may become.
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If the unit that time leaps in gets removed from the field or has its state changed before the end phase, the unit you time leaped out will get stuck in the bind zone. Be sure to remember that.
(Today, Chrono is turning seventeen or twenty-one years old, depending on who you ask.)
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While tougher and hardier than most, Chrono still has his weaknesses.
One weakness in particular he hasn't been too keen on letting Ibuki learn about, and even when his rigorous dental care regimen somehow fails him, he remains vigilantly defensive of his secrets.
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Ibuki had work to do. Chrono had a test to study for. They're stuck in different cities, Ibuki a little drunk and Chrono more than a little exhausted, but they should still be able to work this one out, somehow.