Games We Play
He almost drops his juggling facts on an unseasonably warm day near the end of December. They’re sitting around the cookfire at Taffington - Mercer Safehouse, now - and getting ready to head back to HQ. She mentions, off-handedly, that she found an extra pack of smokes in the boathouse and brought them for him. And then, stupidly, he says this:
“Gee, thanks. You’re such a peach.”
Deacon tries to teach Charmer tradecraft, but she's harder to read than he anticipated.
Everything belongs to Bethesda and I'm just having fun.
- Part 1 of Games We Play
Paladin Danse waits in Listening Post Bravo. The Knight sent to kill him on Maxson's orders doesn't take long to get there.
Takes place between chapters 10 - 11 of Games We Play.
Everything belongs to Bethesda, I own nothing but my own words.
- Part 2 of Games We Play
The first day in Covenant, all Haylen can do is cry. If the Brotherhood could see her now, she’d be embarrassed - it’s not very soldierly behavior, to lock oneself in a room and cry, but then again, she’s not a soldier anymore. She doesn’t know who she is, or what.
She thinks of the squires on the Prydwen; their young lives snuffed out in an instant. Even from here, halfway across the Commonwealth, she could see the explosion. It’s early, no one else from the Railroad up and about, and she’s been standing by the gate, trying to decide whether to leave or to stay. There’s a bright light against the dawn sky - and she knows.
The Paladin did this. That was why she told Haylen to grab Rhys and to flee; because she was planning a massacre.
A side story to Games We Play. When Charmer spared Scribe Haylen during the Railroad's attack on the Brotherhood of Steel, she didn't plan for Haylen's feelings of loss at the death of her family.
- Part 3 of Games We Play